Wednesday, April 4, 2012

Kill Team Event Results

Kill Team Final Totals

Matt – had 10 Kills and completed his mission for 10 pts. – total 20 1st Place
Dave – had 2 Kills, 2 Bonus Objectives and completed his mission for 10pts – total 18 2nd Place
Herb – had 12 Kills, and completed his mission for 10pts but was reduced to under 25% and Ran
Sean – had 11 Kills , but was Wiped Out
Thom – had 9 Kills but was reduced to under 25% and Ran
Todd – had 4 Kills but was reduced to under 25% and Ran
John – had 4 Kills but was reduced to under 25% and Ran




Wednesday, March 7, 2012

Kill Teams

April 1st 2012
Kill Team Rules:

Point Max: 200

Force Org :
0-1Elite
0-2Troops
0-1Fast Attack

++ No HQ or Heavy Support selections
++ No Vehicles
++ No Multi Wound Models

You must take units as legal squads, not just individual models. They can be equipped or upgraded normally.

You may select 3 specialists. Pick 3 models in your force and you can assign them a special rule from the 40K Rule book (Fearless, Tank Hunter, Feel No Pain, Acute Senses, etc….). A rule can only be used once in your army, you have to pick three separate rules.

All models can move independently and are each considered an individual model, much like independent characters.
Movement: is as normal, 2d6 for difficult terrain. Models that end their turn within 2 inches of another model will be considered “In Coherency” with those models.
Shooting: Normally one model shoots at an individual model. If your model has more than 1 ranged attack, it may target multiple targets IF those targets are In Coherency (within 2 inches) of each other.
Leadership: The armies leadership is equal to the highest leadership model in your army still on the table at the beginning of the turn.

Retreat Value: This number is equal to one quarter (normally this is half but with the number of people playing I’m lowering it. And I’ll evaluate the rule after the first game.) of your army count in number of models, rounded down. Once you are at this value, your army must make a leadership check at the start of each turn. If you fail this roll, your army will tactically retreat from the battlefield. This means that you’ve lost the game (but you can still shoot as you running as normal). Once your army is at one quarter or less models, you must take this test. Each subsequent turn, this test is made at a cumulative -1 modifier. So the next turn you take this roll is -1, and the third turn it is -2, and so on.

The Game:Every man for himself and everyone plays at the same time. So it should be a pretty wild fight. Before each game names will be drawn out of a cup/bag/container and that will be your enemy for that game. Next you will draw out a mission. There will also be bonus objectives that will give you points.
The board will be a heavy urban setup so it will be a lot of buildings.
Winning:The games will be scored via Kill Points. We will tally up all the points on a white board as we go. There will be a winner for each game but the player with the highest kill points for all three will be the winner of the event.
Prizes:This is a free event that is designed to get people out and having a good time so it’s more for fun. But, the winner will get free entrance into the next 40K Tourney (which is normally $10.00).
Dave and I will be playing as we don’t want to miss all the fun. But if one of us should win we will pass the prize on to the person with the next highest total.
Players will also be able to pass as well, if you think you won’t be in the next Tourney or just want to be nice and pass you are welcome to. But, the prize goes to the person with the next highest total. You can not give it to someone else.

Thursday, February 16, 2012

Feb 19th Tournament Final Info

Players and Armies

Sean – Black Templar
Josh – Orks
Herb – Chaos Space Marines
Thom – Grey Knights
John – Space Wolves
Chris – Blood Angels

Rules:

The Tournament will be 3 games per player, the Victory Points of all three games will be
added up and the player with the highest total of VPs is the winner. If there is a tie on point’s
strength of wins will determine the victor. Strength of wins will be determined such:
Massacre +3
Major Victory + 2
Minor Victory + 1
Draw 0
Loss -1
But remember this will only be the result of a tie on Victory Points.
Each player will be assigned a table and opponent in the first round. The following rounds
players will be paired by VP totals (highest plays highest) and time (If players are available
to start the next game).
All standard gaming rules apply and are posted in the playing area of Chuck’s. And the
most important rule of all .. let’s have some fun.

Time:

We will be starting at 10 am and will be playing till the Victor has emerged. Please be on
time as we want to get all the games in. There will be a 3 hour time limit on each game and
I will be walking around keeping track of the game times. If I notice a game isn’t going to
make a full 5 rounds I’ll let you know. I’ll give you a rounds notice if possible (if you are on
turn 3 and are getting close I may tell you the next full round is the last).

Missions:

There will be 3 custom missions that will be assigned by round. They are more complex
than normal and will offer more Victory Points.
We have a stand in player in case someone doesn’t show or some other issue arrises. So
don’t worry we have fall back plans in case something happens.

Prizes:

1st Prize will be $60.00 worth of Games Workshop products. The prize must be
selected on Sunday, it can be ordered but must be the day of the Tournament. So
think about what you want.

Good Sportsman – $10.00 plus discount off of Games Workshop products. The
prize must be selected on Sunday, it can be ordered but must be the day of the
Tournament. So think about what you want. All players will vote for who they think
showed the greatest sportsmanship during the Tournament. You can’t vote for
yourself (That’s the opposite of what this award even means) but you don’t have to
vote for anyone. A ballet will be handed out with your players packet.
There will also be a special discount for all players playing in the Tournament. This
only applies to the day of the event.

Judging:
I will be judging the event. If there are any questions or debates on LOS or rules I
will be the final word on the issue at hand. If you feel someone isn’t playing fair or
correctly but don’t want to call them out, let me know.

Monday, February 6, 2012

Monday Update

Sean – Black Templar
Josh – Orks
Herb – Chaos Space Marines
Thom – Unspecified
John – Space Wolves
Chris – Unspecified

Remember the cut off is coming up quick. 8 more days to sign up and to submit you Army List. If you have army build please submit the RST file instead of a PDF so I can just open it in builder. Number of players (total or even or odd) won't matter, I have plans for either if it happens so SIGN UP ! Do it .. DO IT NOW!.. (in my best Arrrrrnold voice)

Please stop in to pay if you haven't already.

Submit your list or have questions? chucksgaming@gmail.com

Tuesday, January 31, 2012

40K Tourney Update

Here is the updated list of players

Sean - Black Templar
Josh - Orks
Herb - Chaos Space Marines
Thom - Unspecified
John - SM
Chris - Unspecified

Remember the 15th is the cut off date for payment and submission of your Army List.

Monday, January 9, 2012

February 40K Tournament

February 40K Tournament
Date: Sunday Feb 19th 2012
Time: Start 10AM
Points:  2000
Rules:

        I.            $10 buy in. People were asking to up the stakes the last two tourneys so we bumped it from $5 to $10. Prizes will be determined by the turn out.

      II.            You must pre-register by February 15th, payment is also due by the 15th. Don’t pay, don’t play.

    III.            Your list MUST be submitted by the 15th. The lists will be run though Army Builder. Four copies will be printed for each army to be handed out before each game. If you list is not submitted you will not be able to play. NO exceptions. Email lists to chucksgaming@gmail.com

    IV.         The tournament will be  1 vs 1

      V.         Scenarios and Deployments will be assigned per turn, they will not be random nor will they be standard. Win or lose, no draws.

    VI.          Games will be limited to 2.5 hours.

  VII.          Standard rules, No Forgeworld, Planetstrike, etc..

There will be at least three tables setup at one time so we’ll be having three games going at once. The winners will progress but the other players can play on a free table if they are interested in getting in more games.

Prizes won’t been determined until we have a good grasp on who’s playing. It will be at least one 1st place prize and possibly a second prize if there is a good turnout.

If you think you will be interested in playing leave a comment or send in an email listing what force you will be bringing. This way we’ll have a rough idea of what to expect number wise.

More information will be forthcoming.
If there are any questions please send e-mails to chucksgaming@gmail.com

Thank You